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.: INTRODUCTION :.
Return
To Trademeet is a total conversion (mod) for Baldur's Gate 2: Throne of
Bhaal.
A
total conversion is a complete alteration, using the engine of an existing
game as a basis, the game in this case being Baldur's Gate 2.
RTT
(Return To Trademeet) takes place in Trademeet, after the defeat of
Melissan in Throne of Bhaal. For more info, see: Features
and Story
Line
The
official website is: http://rtteng.altervista.org
.: REQUIREMENTS
:.
Return
To Trademeet needs Baldur's Gate 2: Throne of Bhaal version 26498 to
function.
.: INSTALLATION :.
Install
Shadows of Amn, then Throne of Bhaal and apply the 26498 patch. Create a
new Shadows of Amn game, wait till you see the first Irenicus cutscene and
exit (the last point is fundamental! If you skip it you will have to
uninstall and reinstall Return To Trademeet).
Unpack
RTT16.rar into the directory where Baldur's Gate 2 is installed and run
Setup-RTT.exe.
MAC
(OS X) users have to move the files from the folder "RTT\MAC\"
to the "BGII - SoA" one. Then, run Setup-RTTMac.command.
There
are two components:
1-
Main: the main files. The component isn't optional.
2-
Tiz: graphics. The component isn't optional.
At
the end of the installation, you'll need few minutes to let your pc to
convert graphics from .tiz to .tis.
When
the convertion finishes, you'll have to run Baldur's Gate 2 as usual to
play Return To Trademeet.
.:
UNINSTALLATION :.
To
uninstall or reinstall this mod, run Setup-RTT.exe (or
Setup-RTTMac.command if you are an OS X user) and follow the instructions.
You'll have to manually delete this readme.
.:
COMPATIBILITY :.
Return
To Trademeet isn't compatible with any NPC mods, quest mods or other total
conversions. It's compatible with some tweak mods, spell mods and item
mods. Just Remember to install them after RTT.
For
example, components 1, 2, 3, 4, 7, 11, 12, 14 and 27 of Weimer’s Ease of
Use pack are compatible with RTT. The other ones are incompatible or
useless.
.: SOUNDTRACK
:.
The new way to disable the sound track was too complicated. Now you can disable music by talking to the helper during the game.
.: FEATURES :.
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Quest
|
1
Large Main Quest
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|
6
Large Sub-Quests
|
|
Many
Mini Quests
|
|
Kit
|
About
20 new kits
|
|
Item
|
120
new items (and their new icons)
|
|
Spell
|
60
new spells
|
|
Areas
|
130
areas
|
|
Monster
and Co.
|
400
minor NPCs
|
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+20
new enemies
|
|
Major
NPCs
|
9
NPCs (Alenina, Ararin, Bolfain, Brent, Derek, Gilian, Imoen, Venisia
and Volg)
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Special
NPC
|
1
special NPC
|
|
Dialog
|
280
dialogs
|
|
Many
banters, interactions and interjections
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|
Soundtrack
|
10
about new musical tracks
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|
Journal
|
Many
detailed journal updates
|
|
Language
|
Italian
and English
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|
Hours
of Gameplay
|
Roughly
25-30
|
|
Did
I forget anything?
|
Sure!
Try RTT and find it!
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.: STORY LINE :.
After your last great battle, you decided not to become a god. Since
then, a year has passed. All of your companions from that time have left
your side and now follow their own paths.
In all of this time you have lived in many cities, but you never
remained in one for more than a month.
You were surprised at how quickly people seemed to forget what you
had done for them. The only cities that still show you any gratitude are
Suldanessalar and Trademeet, and even they are slowly forgetting you.
During your travels you started to feel nostalgia for the place in
which you grew up. Often during the night you dreamed of Candlekeep, with
all of its towers, all of its walls, and of the happy men who lived there.
Sometimes, you dreamed of Gorion. In these dreams, Gorion spoke to you. He
invited you to come back to Candlekeep, and to find him. His image
appeared very clearly to you, almost as if it were real. These dreams were
not like the others, in which he had always seemed nothing more than a
dark, ghostly figure.
Your desire to once again see the town in which you were born
increased steadily. Then, one day, a messenger delivered to you a letter
written by the monks of Candlekeep. They ask you to meet with them,
because they have to speak to you about something very important that they
have discovered, though they write that there is no need to be hasty.
Whatever it is, it is too important to be described in the letter.
Your desire to see familiar places was great, and in a few day's
time you were already travelling. Now, after a week, you are in Trademeet
for a rest. You are hoping to be able to stop here for two or three days
in order to recover your lost energy.
And now the story begins!
.: FAQ :.
Can
I still play Shadows of Amn or Throne of Bhaal if I install RTT?
No,
you'll have to uninstall Return To Trademeet to be able to play the
original Baldur's Gate 2 again.
Is
RTT a weidu mod?
Return
To Trademeet is the first 'half-weidu' total conversion!
'Half-weidu'?
What do you mean?
Total
conversions have no reason to be weidu. Weidu lets us install many mods
all together, but RTT is incompatible with any mod (read above for the few
exceptions). So, a conversion into this format would bring no advantages,
just bugs. RTT uses Weidu installation to give the user a sense of
familiarity with other BG2 mods.
Is
there an alternative not-weidu installation?
From version 1.5, yes. A few players reported that the weidu setup didn't
work for them. Take a look at the folder
"RTT/ALTERNATIVESETUP/", run the readme and follow the
instructions. The alternative setup is not recommended if the weidu
setup works.
Which
are the differences of the new versions (1.4, 1.5 and 1.6) and what about the future of
this mod?
Version 1.4 fixes many bugs, improves some aspects and adds more intensive interaction among NPCs. Version 1.5 is mainly focused on items and their icons, on fixing a couple of bugs and on the alternative setup. Version 1.6 completely changes kits. Next releases will bring a whole new story line and many new areas (with all new graphics for them, no recycled areas from Baldur's Gate 1 or Icewind Dale).
Can
I play a multiplayer game?
Yes,
you can. However, Return To Trademeet, wasn't planned for this purpose.
At
the end of Throne of Bhaal I was a God. What the hell has happened?
I've
always had the sense that Baldur's Gate 2 is for a good-neutral character,
for someone who wouldn't desire to become a deity. Like the beginning of
Shadows of Amn, where you have Minsc, Jaheira and Imoen as companions, you
have to accept this. Try to pretend you didn't choose to sit among the
gods. If you can't do that, well... I fear you should unistall RTT.
Can
I import my old character?
Possibly in version 1.7 or 2.0.
What
about bugs? Will I find them?
Possibly,
yes. Please, write me if you find one (rtt-mod@libero.it)
Where
does the mod begin?
Return
To Trademeet starts in Trademeet.
Do
I start as a fortieth level character?
No,
you start as a 2.500.000 xp character. You will be able to regain fortieth
level, but it will depend on the party, on the quests you will face, etc.
Why
2.500.000 xp? I was stronger at the end of Throne of Bhaal!
During
the last year you have had a lapse in your skills due to inactivity.
However, don't be afraid; a few quests and you'll be stronger than ever.
I
noticed NPCs (except for Imoen) have less levels than me. Why?
There
are two answers: 1- to give you the sensation you are still the powerful
Child of Bhaal, a superior being (but not a deity), and 2- to give you a
new game experience in which you are the master of the party and your
companions are the pupils, even if you need them to win the hardest
battles.
How
much does Return To Trademeet cost?
By
installing this mod you have agreed to pay me 100€ into my bank account,
number 001027... Ok, ok, I'm joking! You have to pay nothing!
.: TRANSLATION :.
The
only file to translate is setup.tra, that can be found in RTT\Languages\*language
to translate from*\
When
you finish it, or for any questions, write me: rtt-mod@libero.it
.: CREDITS :.
Author: Al 17 (Dario)
Translators: Al 17, Alessandro and Roberto
Proofreader: BigRob, Sir BillyBob, Kathryn, Janusz,
Andyr, Beyshaliban, Roger, Kristian and Gaias
Support and other: Ilot, John, Kelvan, Lord Mage's, The_bigg and http://www.spellholdstudios.com
the best modding comunity!
Mirror: TheWizard (IEGMC), Dragon's Hoard and Spellhold Studios
.: VERSION HISTORY :.
Refer to the extended list of bugs and changes .:
Version History (extended) :. (spoilers inside).
Version 1.6
- Added the extended version history
- A renewal for kits: new ones, new abilities, new bonuses and restrictions
- Removed many priest and wizard spells replaced by new versions
- Derek and Gilian can coexist in the same party now
- Alenina, Ararin, Bolfain, Derek and Gilian have new classes or kits
- Fixed an annoying bug that made the game crash when you were trying to equip
certain weapons
- Samuel's buy and sell prices are fixed
- Alenina's quest won't stop if you kill the one who you promised not to kill
- A new way to disable and restore the sound track
- Fixed a couple of lesser bugs
Version 1.5
- Added 46 items to replace the old ones of SoA and ToB
- Added new icons for all the new items (about 120)
- Samuel is the only 'common' merchant in Trademeet and Kristian's
goods have their own price now
- A few annoying NPC bugs fixed
Version 1.4
- Starting xp: 2.500.000
- Removed Elves and Drow quest
- Journal updates will be deleted one day after the end of the quest
- Imoen starting xp: 2.500.000
- Other NPC starting xp: 1.000.000
- Removed Aerie, Jaheira, Viconia and Anomen
- Added 70 NPC interjections
- Added 60 NPC banters
- Added 30 NPC interacts
- NPCs can rejoin the party if you got rid of them (only in chapter
2)
- Less enemies (about 20%)
- Say goodbye to absurd resistances
- Many enemies are 'smarter' (improved AI and/or items, etc...)
- A better way to play music (and to disable it)
- Interjections fixed
- Minor bugs fixed
.: COPYRIGHT :.
BALDUR’S
GATE, BALDUR'S GATE: TALES OF THE SWORD COAST: © 1999 BioWare Corp. All
Rights Reserved. Baldur's Gate and Baldur's Gate Tales of the Sword Coast
are trademarks of TSR, Inc., a subsidiary of Wizards of the Coast, Inc.,
and are used by Interplay under license. The BioWare Infinity Engine is a
trademark of BioWare Corp.
BALDUR'S
GATE II: SHADOWS OF AMN, BALDUR’S GATE II: THRONE OF BHAAL: ©
2000, 2001 BioWare Corp. All Rights Reserved. Baldur's Gate, Throne
of Bhaal, and Shadows of Amn are trademarks owned by Wizards of the Coast,
Inc. and are used by Interplay under license. All Rights Reserved. The
BioWare Infinity Engine is a trademark of BioWare Corp. All Rights
Reserved.
Return
To Trademeet is not developed, supported, or endorsed by BioWare Corp.,
Interplay, or Black Isle.
The
author will not be held responsible for any damage caused to Baldur’s
Gate II: Shadows of Amn, Baldur’s Gate II: Throne of Bhaal or the
computer as a result of the downloading or installation of this package.
If you wish to play this modification, then do so at your own risk.
Support may be given to you in case of problems at the Spellhold Studios
forum (http://forums.spellholdstudios.net)
but note that you might not always be given assistance with any troubles
that you have, although the best effort will be put in to troubleshooting
bugs, due to availability of me on the forums.
This
is a community modification, created for free and as a hobby, and you are
welcome to distribute among your peers as much as you like. However,
please credit the author of the modification if you intend to:
a)
Build
modifications to be installed on top of RTT
b)
Use any
part of the mod as a template to create part/all of a modification/fixpack/tweak
that you intent to release to the community
Finally,
you may NOT take any part of, or all of, this package and redistribute it
in an altered form under the names of the authors. Also, you may NOT
redistribute the entire package in an altered/unchanged form under your
name unless given express permission by the authors of this mod.
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