Dependencies: alter_effect, lib_2da, lib_anon, lib_array, lib_fn, lib_ini, lib_sfo, lib_struct, lib_sugar, lib_tools
Library to set up the visual and sound style of a spell to match standard templates.
Styles (at least in the default use) are:
spellstyle_apply_style(arguments:s, style_file:s)=() patch
As a patch function, apply a style to a spell. 'arguments' is the style, 'style_file' contains the style data.
spellstyle_collect_styles(prototypes:s=".../stratagems-inline/spell_style_prototypes.txt", output_loc:s, output:s)=() action
Get the actual styles from a list of prototypes (probably not run in live-distributed code). The default for prototypes is inline in this library.
spellstyle_get_style_data()=(vvc:s, wav:s, glow:s) patch
Get the style data (if any) for the current spell, as defined by its 'vvc' (an actual vvc played by opcode 215, or a lighting type from opcode 141), its wav (played by opcode 174), and its glow (played by opcode 50 or 61).
spellstyle_identify_style(style_file:s)=(style:s) patch
Identify a style for the current spell, using 'style_file' as the list of styles
spellstyle_load_styles(file:s)=(style_vvc:a, style_wav:a, style_glow:a) dimorphic
Load in the data in a style list
spellstyle_update_style(old_style:s, new_style:s)=() patch
Update the currently-being-patched spell's style, and log it as updated.