Sorted by order in the file (sort alphabetically)
Transitions occur as child headers of states ('state_trans').
Think hard about whether you really need to use struct here, or whether you'd be better off with WEIDU's core features!
Standard keys
Key | Type |
---|---|
enemy_if_interrupted | Boolean |
escape_if_interrupted | Boolean |
no_action_if_interrupted | Boolean |
Standard keys
Key | Type |
---|---|
text | Strref |
trigger | String (variable length) |
Standard keys
Key | Type |
---|---|
associated_text | Boolean |
associated_trigger | Boolean |
associated_action | Boolean |
ends_dialog | Boolean |
associated_journal_entry | Boolean |
interrupt | Boolean |
unsolved_quest | Boolean |
journal | Boolean |
solved_quest | Boolean |
execute_scripts_immediately | Boolean |
clear_actions | Boolean |
text | Strref |
journal_text | Strref |
next_dialog | String (8 bytes) |
next_dialog_state | Integer |
trigger | String (variable length) |
action | String (variable length) |