Baldur’s Gate Trilogy - WeiDU (BGT-WeiDU)

Version 1.04

[with permission from Bardez]

Version History available within the download package at BGT\Help\VersionHistory.htm.

French, German, Italian, Korean, Polish, and Russian languages available. Check BGT\Help inside the download package.

 

IMPORTANT! All savegames of BGT-WeiDU version 1.02f or below are rendered incompatible with this update. You must start a new game.

 

1. REQUIREMENTS

2. INSTALLATION INSTRUCTIONS

a. INSTALLATION

b. UNINSTALLATION AND REINSTALLATION

3. MOD DESCRIPTION/FREQUENTLY ASKED QUESTIONS

4. TROUBLESHOOTING

5. KNOWN ISSUES

6. NOTES FOR TRANSLATIONS

7. DEVELOPMENT TEAM

8. CREDITS

9. COPYRIGHT/DISCLAIMER

 

1. REQUIREMENTS

 

BGT-WeiDU requires the following:

- A Custom Install (with all checkboxes ticked) of Baldur’s Gate I and Tales of the Sword Coast, patched to version 5512

(clean install - DO NOT INSTALL BALDURDASH ON YOUR BALDUR’S GATE: TALES OF THE SWORD COAST INSTALLATION, or anything else on it for that matter)

OR

- A Custom Install (with all checkboxes ticked) of Baldur’s Gate: The Original Saga

(clean install - DO NOT INSTALL BALDURDASH ON YOUR BALDUR’S GATE: TALES OF THE SWORD COAST INSTALLATION, or anything else on it for that matter)

AND

- A Full Install of Baldur’s Gate II: Shadows of Amn and Baldur’s Gate II: Throne of Bhaal, patched to version 26498 (can have existing modifications installed; see FAQ section for details)

 

Disk Space Required: BGT-WeiDU requires 2.5 GB of free disk space. However, 3.0 GB is required for the installation process, not including the standalone Baldur’s Gate and Tales of the Sword Coast installation. For virtual memory purposes, at least 4.0 GB of free disk space is recommended.

 

2. INSTALLATION INSTRUCTIONS

 

a. INSTALLATION

1. Extract BGT104-Install.rar to your BGII install directory

2. IMPORTANT!  Ensure that no Baldur’s Gate-related CDs/DVDs/virtual images are in any of your CD/DVD/virtual drives.  Failure to do this will likely result in errors during installation.

3. Run Setup-BGT.exe in your BGII install directory

a. Select the appropriate language - this is important so that the command line prompts can be read properly

b. Installation of core components - Select [Y] when prompted

c. Windows 9x/ME users. When prompted for Baldur’s Gate I installation, type in the appropriate path without any terminal slashes, then press Enter

Windows NT users. When prompted for Baldur’s Gate I installation, type in the appropriate path without any terminal slashes, press Ctrl+z, then Enter

Windows 2000/XP users. When prompted for Baldur’s Gate I installation, type in the appropriate path then press Enter

d. The installation checks for the file BGMain2.exe in the installation directory that you typed

e. Press Enter to complete installation when prompted, then wait patiently while the installation is completed

4. Play Baldur’s Gate II - click the Baldur’s Gate button, then New Game to start Baldur’s Gate I

5. You may uninstall Baldur’s Gate I and Tales of the Sword Coast if desired - if you think you need a re-install, do NOT complete this step

6. Post-installation: Baldur’s Gate and Tales of the Sword Coast music and Graphical User Interface (GUI) installation – see Post-Installation Notes inside the download package

 

NOTE: If you are installing this as part of the mega-modification, install this after all modifications that are part of the mega-modification (The Darkest Day, Shadows over Soubar, Tortured Souls). See Frequently Asked Questions for more details.

 

b. UNINSTALLATION AND REINSTALLATION

1. Run Setup-BGT.exe in your BGII install directory

a. Select [U] when prompted - do NOT select [R]

b. The batch file will complete uninstallation

2. Restore the backup of dialog.tlk, found in the directory <BGII install directory>\BGT\dialog.bak

3. If you need to re-install BGT-WeiDU, then follow the Installation instructions from Step 2

 

3. MOD DESCRIPTION/FREQUENTLY ASKED QUESTIONS

 

GENERAL

1. What is Baldur’s Gate Trilogy?

2. How does Baldur’s Gate Trilogy fit in with other modifications for Baldur’s Gate II out there?

3. If Bardez made Baldur’s Gate Trilogy, why should there be Baldur’s Gate Trilogy-WeiDU (BGT-WeiDU)?

4. How does BGT-WeiDU incorporate Baldur’s Gate and Tales of the Sword Coast into my Baldur’s Gate II installation?

5. You said BGT-WeiDU is mostly faithful to the original. What are the major features different from the original Baldur’s Gate and Tales of the Sword Coast?

INSTALLATION/PLAYING/UNINSTALLATION

6. I want to install BGT-WeiDU. Should I have clean copies of Baldur’s Gate, Tales of the Sword Coast, Shadows of Amn, and Throne of Bhaal installed?

7. How long does the installation process for BGT-WeiDU take?

8. I have BGT-WeiDU installed now. How do I start Baldur’s Gate from Candlekeep?

9. Can I still play Shadows of Amn and/or Throne of Bhaal with BGT-WeiDU installed?

10. How exactly does the continuity in BGT-WeiDU work?

11. Baldur’s Gate and Tales of the Sword Coast had its fair share of bugs. In this conversion, do these bugs still exist?

12. Why should I manually restore dialog.tlk when I uninstall BGT-WeiDU?

13. Do I have to restore dialog.tlk after I uninstall BGT-WeiDU?

COMPATIBILITY/OTHER MODIFICATIONS

14. Can I play BGT-WeiDU with other modifications?

15. How do I install the mega-modification with BGT-WeiDU?

16. Do I have to install every single component of mega-modification to be able to play them with BGT-WeiDU, or can I just install bits and pieces?

17. I want to install other modifications, besides the core components of the mega-modification, on top of BGT-WeiDU. Any tips?

 

18. I have other questions.

 

GENERAL

What is Baldur’s Gate Trilogy?

Baldur's Gate Trilogy is a modification originally created by Bardez that aimed to achieve two major goals: to play Baldur’s Gate and Tales of the Sword Coast expansion using the much improved Baldur’s Gate II engine, and to generate some kind of continuity between the events the Child of Bhaal experiences in the Sword Coast and subsequently Amn.

 

How does Baldur’s Gate Trilogy fit in with other modifications for Baldur’s Gate II out there?

Bardez’s Baldur’s Gate Trilogy, BGT_MK3_112, became incorporated with the mega-modification known as The Big Picture, which combines a number of large modifications for Baldur’s Gate II (The Darkest Day, Shadows over Soubar, and Tortured Souls) together in order to allow the gamer to play through all the major modifications at the same time. Subsequently, the conversion of the TeamBG mod Dark Side of the Sword Coast for use with this platform as well as the creation of modifications made specifically for Baldur’s Gate Trilogy, such as Northern Tales of the Sword Coast and Secret of Bonehill, made the so-called BP-BGT a humungus conglomeration of modifications that richly expanded the Baldur’s Gate universe.

 

N.B. for absolute clarity, the use of the terminology, The Big Picture, or BP, will be reserved for that specific modification only; ‘mega-modification’ will be used to describe the big conglomeration of modifications named in brackets above. The term, BP-BGT, also should be not be used to describe the mega-modification. The use of this term will be reserved for an installation of The Big Picture along with Baldur’s Gate Trilogy; ‘mega-modification with Baldur’s Gate Trilogy’ should be used to describe the original meaning of the term, BP-BGT.

 

If Bardez made Baldur’s Gate Trilogy, why should there be Baldur’s Gate Trilogy-WeiDU (BGT-WeiDU)?

As an experienced modder/gamer may have figured out already, stitching together a large number of modifications that affects all sorts of aspects of Baldur’s Gate II and made by different authors generates many compatibility problems between the modifications. This arises because often the same files are patched and overwritten, meaning that one change replaces another and the original change disappears forever. Also, large modifications usually come with a load of bugs that can be difficult to locate file-wise and fix. You might also expect that large modifications, especially one such as Baldur’s Gate Trilogy that adds most of the material from Baldur’s Gate and Tales of the Sword Coast (amounting to gigabytes of data) to Baldur’s Gate II, require large installation packages, and therefore downloading large files could be tedious and slow for the gamer, especially for people who are not technologically up-to-date. BGT-WeiDU aims to address these problems by converting the installation process, which originally utilised DOS and overwriting of files in the override folder of Baldur’s Gate II, into the Weimer Dialogue Utilities (WeiDU) platform, a powerful tool that can solve compatibility issues and allow bugs to be fixed quickly and efficiently, and drawing on resources from the original installation of Baldur’s Gate and Tales of the Sword Coast to greatly reduce the download size of this modification package.

 

How does BGT-WeiDU incorporate Baldur’s Gate and Tales of the Sword Coast into my Baldur’s Gate II installation?

BGT-WeiDU tries to keep the addition of Baldur’s Gate and Tales of the Sword Coast to Baldur’s Gate II mostly faithful to the original, in that glaring bugs in the original Baldur’s Gate and Tales of the Sword Coast are fixed as much as possible without changing the way gameplay and the story progresses. Therefore, the installation imports most of the core resources of the modification directly from your existing Baldur’s Gate and Tales of the Sword Coast.  Your original Baldur’s Gate and Tales of the Sword Coast is unaffected because all the required data is duplicated and compressed into your Baldur’s Gate II installation. This requires a fair amount of disk space, but this saves you from downloading large packages of data that you already have, as in the case of Bardez’s Baldur’s Gate Trilogy. You may also choose to uninstall Baldur’s Gate and Tales of the Sword Coast after installation to free up some disk space. Despite this, several new features that utilise the advantages of the Baldur’s Gate II engine have been introduced.

 

You said BGT-WeiDU is mostly faithful to the original. What are the major features different from the original Baldur’s Gate and Tales of the Sword Coast?

There are load of new features in BGT-WeiDU, many of them utilise the advantages of the Baldur’s Gate II engine. Also, many bugs inherent in Baldur’s Gate and Tales of the Sword Coast were fixed. Check BGT\Help\FixesList.htm in the download package to see the list of fixes currently incorporated into BGT-WeiDU. These new features are listed below:

 

MAJOR FEATURES

 - Compatibility with the mega-modification: As stated as a major aim, BGT-WeiDU is compatible with the latest versions of the mega-modification, allowing the player to expand the world of Baldur’s Gate to an enormously rich location to explore.

 - Iron shortage causes weapons, armor, and shields to shatter: BGT-WeiDU adds a new system that puts the iron shortage in Baldur’s Gate into complete action. All normal weapons, armor, and shields made of iron have a chance to break when used, making the difficulty of the game harder, but does not happen too often to immensely annoy the player.

 - Journal entries: BGT-WeiDU utilises a full quest journal system and ensures that all Baldur’s Gate and Tales of the Sword Coast journal entries are removed prior to the transition to Irenicus’ dungeon. This is a great feature that prevents clogging up of the journal, which normally makes it hard to find important information in the journal.

 - Map Notes: The advent of map notes makes it useful for the player to pin their own special locations. However, BGT-WeiDU comes with a number of map notes already inserted to help the player find particular buildings quickly, instead of running around like crazed chickens into every single house on a particular map.

 - Tales of the Sword Coast during Baldur’s Gate: BGT-WeiDU makes it possible for the player to access the Tales of the Sword Coast quests during the non-expansion portion of Baldur’s Gate. However, it will not be possible to start directly from Tales of the Sword Coast like in the original Baldur’s Gate.

 - Tales of the Sword Coast to Shadows of Amn (continuity): BGT-WeiDU uses a dynamic system to transfer players from the end of Tales of the Sword Coast to Irenicus’ Dungeon. A cover story is used, which you can find out yourself, and NPCs are conditionally imported into Shadows of Amn depending on what fate you led them to experience in Baldur’s Gate and/or Tales of the Sword Coast.

 

INSTALLATION/PLAYING/UNINSTALLATION

I want to install BGT-WeiDU. Should I have clean copies of Baldur’s Gate, Tales of the Sword Coast, Shadows of Amn, and Throne of Bhaal installed?

It is critical that you have an absolutely clean copy of Baldur’s Gate and Tales of the Sword Coast when you install BGT-WeiDU. That is, you must not install any modifications onto your installed version of Baldur’s Gate and Tales of the Sword Coast (including Baldurdash fixes), as this will generate numberous unpredictable problems in your installation. For Shadows of Amn and Throne of Bhaal, it is advisable that you install BGT-WeiDU as the first modification if you do not plan to install the mega-modification with it (see below), and then install other modifications on top.

 

How long does the installation process for BGT-WeiDU take?

This will depend on the abilities of your system, but as a rough estimate installation may take anywhere from 20 minutes to 1 hour. You will get prompts informing you of what is occurring during installation. You will also be prompted at the end of the installation process.

 

I have BGT-WeiDU installed now. How do I start Baldur’s Gate from Candlekeep?

When you play Baldur’s Gate II, you will arrive at the main menu where you would normally choose to play Shadows of Amn or Throne of Bhaal. Notice that the Shadows of Amn button has been replaced by a Baldur’s Gate button. Click on this button, and then click Single Player, then New Game. This will take you to the character generation screen, where you will create a level 1 character or import an existing character. Your character will then start in Candlekeep.

 

Can I still play Shadows of Amn and/or Throne of Bhaal with BGT-WeiDU installed?

Certainly. At the main menu, click on the Baldur’s Gate button, and then Single Player. You will notice that the Tutorial button has been replaced by a button labelled ‘New BG2 Game’. Click on this button, and click on the New BG2 Game button on the dialog box to go to the character generation screen, where you will create a character that will have 89000 experience, or import an existing character, which is what you normally start with. When finished, you will start in Irenicus’ Dungeon. The method to start a Throne of Bhaal game has not changed.

 

How exactly does the continuity in BGT-WeiDU work?

If you start a game in Candlekeep, you play through the original Baldur’s Gate until you defeat Sarevok. The Tales of the Sword Coast areas are accessible whenever you like by travelling north of Wyrm’s Crossing, when that area becomes available. Defeating Sarevok will not end the game, but will allow you to play on. Back at the Duchal Palace, Belt will give you a new mission to Amn. This will start a cutscene where you are ambushed by the Shadow Thieves and are taken to Irenicus’ Dungeon, thereby allowing you to begin Shadows of Amn. BGT-WeiDU does not add continuity between Shadows of Amn and Throne of Bhaal because it is out of league with the original Baldur’s Gate.

 

Baldur’s Gate and Tales of the Sword Coast had its fair share of bugs. In this conversion, do these bugs still exist?

BGT-WeiDU attempts to address as many of the bugs as possible that existed in the final version of Baldur’s Gate and Tales of the Sword Coast. This is very important because all projects aim to squash as many bugs as possible, and keeping such bugs in BGT-WeiDU would not be beneficial to the gamer nor the developer. A list of current fixes can be found in BGT\Help\FixesList.htm in the download package.

 

Why should I manually restore dialog.tlk when I uninstall BGT-WeiDU?

BGT-WeiDU alters a large number of references inside your Baldur’s Gate II dialog.tlk file. A limitation of WeiDU is that it generates the modified dialog.tlk file when the installation/uninstallation process finishes, which does not allow the running of a batch file that will automatically restore your dialog.tlk. Therefore, the only way that it can be restored is if you do it manually.

 

Do I have to restore dialog.tlk after I uninstall BGT-WeiDU?

Not really. Not restoring dialog.tlk after uninstalling BGT-WeiDU will not affect your original installation of Baldur’s Gate II in any way, but it could be problematic if you start installing other modifications and using savegames in different combinations. The safest way to uninstall BGT-WeiDU to avoid such problems is to restore dialog.tlk.

 

COMPATIBILITY/OTHER MODIFICATIONS

Can I play BGT-WeiDU with other modifications?

You certainly can. One of the major aims of BGT-WeiDU was to retain the ability to install the mega-modification with Baldur’s Gate Trilogy. In terms of compatibility, no one can guarantee that every modification is compatible with another. Therefore, outside the mega-modification with Baldur’s Gate Trilogy context, you may encounter problems if BGT-WeiDU is installed with different modifications. A list of current compatibility of BGT-WeiDU with other modifications can be found in BGT\Help\[English]Compatibility.htm in the download package.

 

How do I install the mega-modification with BGT-WeiDU?

Since the current condition of the modifications that make up the mega-modification, The Darkest Day (TDD), Shadows over Soubar (SoS), and Tortured Souls (TS), is in a state of flux with the release of this version of BGT-WeiDU, this readme unfortunately will not tell you in what order to install these modifications. However, the only advice that can be given is to install BGT-WeiDU after the three modifications mentioned have been installed. Please refer to BGT\Help\[English]Compatibility.htm in the download package for the current compatibility status’ between BGT-WeiDU and other modifications to see which versions of the mentioned modifications will work with BGT-WeiDU.

 

Do I have to install every single component of the mega-modification to be able to play them with BGT-WeiDU, or can I just install bits and pieces?

You can just install bits and pieces. For example, you can install, TDD-WeiDU, TS-WeiDU, then BGT-WeiDU, and it will work fine. Please refer to BGT\Help\[English]Compatibility.htm in the download package for the current compatibility status’ between BGT-WeiDU and other modifications to see which versions of those modifications that are part of the mega-modification will work with BGT-WeiDU.

 

I want to install other modifications, besides the core components of mega-modification, with BGT-WeiDU. Any tips?

You do so at your own risk, but you may attempt to find some support at the Spellhold Studios forums (

http://forums.spellholdstudios.net) if you think you might have issues installing other modifications. As a general rule, if you want to play the mega-modification with BGT-WeiDU and other modifications, install the mega-modification first, then BGT-WeiDU, and then install other modifications on top. If you want to play BGT-WeiDU without the mega-modification but with other modifications, install BGT-WeiDU first before installing other modifications on top. Current compatibility between BGT-WeiDU and other modifications are listed in BGT\Help\[English]Compatibility.htm in the download package.

 

I have other questions.

Come to the Spellhold Studios forums (

http://forums.spellholdstudios.net), register for free as a member, and feel free to post your questions online.

 

4. TROUBLESHOOTING

 

There is an error during install and the installation could not be completed. WeiDU tried to delete files that did not exist and asked me whether to install the modification again.

- You may not have a clean installation of Baldur’s Gate and Tales of the Sword Coast and/or Baldur’s Gate: Throne of Bhaal.

- Quit the installation. Go to your Baldur’s Gate II installation directory, enter the BGT\dialog.bak directory, and overwrite the dialog.tlk file in your Baldur’s Gate II installation directory with the one found in this directory.

- You have just reverted the installation process. Do not try to install again immediately.

- Try reinstalling Baldur’s Gate and Tales of the Sword Coast and/or Baldur’s Gate: Throne of Bhaal without any modifications and see if the installation works.

- If you have other modifications installed, try uninstalling those and reinstalling BGT-WeiDU.

- If nothing works, post the file SETUP-BGT-MAIN.DEBUG located in your Baldur’s Gate II installation directory on the Spellhold Studios forums (

http://forums.spellholdstudios.net)

 

There is an error during install but the installation could be completed. Windows gave me an exception error detailing _WeiDU.exe or tis2bg2.exe and/or the DOS prompt returned the error "WeiDU: ZLIB: Warning! Problem decompressing block." in some cases.
- This is a known issue that seems to occur if you did not follow Step 2 of the installation procedures.
- Let the installation finish (this is critical). Uninstall BGT-WeiDU using the instructions provided earlier in the readme file. Do not forget to restore dialog.tlk.
- Follow the installation procedures correctly without omitting Step 2.

During the installation, I constantly get errors saying ‘There is no disk in your drive’.
- This is a known issue that seems to occur if you did not follow Step 2 of the installation procedures.
- If you have not installed yet, or as you read this the installation is halted directly after you were asked to enter your Baldur's Gate and Tales of the Sword Coast directory with the disk check, abort the installation immediately.
- As you read this, if the installation is halted any time after you were asked to enter your Baldur's Gate and Tales of the Sword Coast directory, press 'Cancel' to every single prompt that occurs, and allow the installation to finish. When the installation is finished, uninstall BGT-WeiDU straight away and restore dialog.tlk.
- Follow the installation procedures correctly without omitting Step 2.

5. KNOWN ISSUES

 

- Post any bugs/suggestions at the Spellhold Studios forum (

http://forums.spellholdstudios.net)

 

- BGT-WeiDU fills up and overwrites the song list (SONGLIST.2DA), so the .tp2 files of modifications that add entries to the song list will need to be edited to prevent the addition of such entries. Check the Spellhold Studios forums (

http://forums.spellholdstudios.net) for more details on how to do this

- BGT-WeiDU modifies the random treasure tables, so modifications that alter the random treasure tables may not be compatible. Please check in BGT\Help\[English]Compatibility.htm in the download package, or at the Spellhold Studios forums (

http://forums.spellholdstudios.net) to see whether the modification in question is compatible with BGT-WeiDU

 

- WeiDU outputs dialog.tlk at the end of the uninstall process, so currently it will need to be manually restored

 

6. NOTES FOR TRANSLATIONS

 

To translate BGT-WeiDU into a different language, follow the steps listed below:

- Go to your Baldur’s Gate II – Shadows of Amn installation directory, and switch to the BGT\Language directory

- Create a copy of the English directory and rename it to the language you wish to translate to, e.g. English -> Espanol

- Enter your renamed directory and translate all files present as follows:

a. .tra files – For every line starting with the @ symbol followed by a number then an =, translate all text in between the two ~ or “ symbols, e.g. @1001 = ~English~ -> @1001 = ~Espanol~ or @-1001 = “English” -> @-1001 = “Espanol”

c. .bat files – Areas of these files requiring translation are bounded by the tokens ::TRANSLATE and ::END TRANSLATE.  Translate all text in between each of these bounds, but do not translate the word echo

e.g. ::TRANSLATE              ::TRANSLATE

      echo English      ->      echo Espanol

      ::END TRANSLATE        ::END TRANSLATE

- Switch to the BGT\Help directory, make a copy of [English]BGTReadme.htm and rename the portion that refers to the language, e.g. [English]BGTReadme.htm -> [Espanol]BGTReadme.htm.  Also, make a copy of PostInstall.htm and add the language name, e.g. PostInstall.htm -> [Espanol]PostInstall.htm.  Translate ONLY sections 1, 2, 3, 4, 5, and 9 of BGTReadme.htm, but translate all of the other two .htm files

- Switch to the BGT\Worldmap\English directory, make a copy of worldmap.tra and translate as above for .tra files. In this case, treat ### as a space, but make sure you leave ### present. If you need to include spaces, replace them with ###, e.g. @1001 = ~English###English~ -> @1001 = ~Espanol###Espanol~ or @-1001 = “English###English” -> @-1001 = “Espanol###Espanol”

- Package your renamed directory, readme file, along with your PostInstall.htm and worldmap.tra, then either post the file on the Spellhold Studios forums (

http://forums.spellholdstudios.net), or send a private message (PM) to Ascension64 at the Spellhold Studios forums, who will give you an e-mail address to send to

- Expect the language to be included for the next release

 

7. DEVELOPMENT TEAM

 

CORE

Ascension64 (project leader): bug-testing, coding, distribution

King Diamond: bug-testing, coding

Waywocket: menu screens

Yacomo: menu screens

 

TRANSLATIONS

Castilian/Spanish: Ghildrean, Immortality (www.clandlan.net)

French: Anomaly

German: weigo

Italian: al17, Gemini82, melkor_morgoth75

Korean: web2air

Polish: Promilus, Valfar

Russian: iopden, King Diamond, Vlad

 

8. CREDITS

 

- Many thanks to Bioware and Black Isle Studios for creating such a great RPG

- Many thanks to Andyr and the Tutu team for providing a template for the sorting of journal entries

- Many thanks to Bardez who created the original Baldur's Gate Trilogy and for permission to convert this mod to WeiDU

- Many thanks to CamDawg and the TuTu Tweak Pack team for providing a template for the revised map notes

- Many thanks to Douglas Boling for the STRINGS command file

- Many thanks to Horred the Plague, hlidskialf, Seanas, Sir BillyBob, and all the testers who have worked to make the game as smooth as possible

- Many thanks to Riklaunim of the Polish BG community for allowing the inclusion of his Polish BG1 font utility

- Many thanks to weimer for creating the WeiDU utility for excellent modification installation

- Many thanks to Yacomo for the MOSUnpack utility and the World Map modification

 

9. COPYRIGHT/DISCLAIMER

 

BALDUR’S GATE, BALDUR'S GATE: TALES OF THE SWORD COAST: © 1999 BioWare Corp. All Rights Reserved. Baldur's Gate and Baldur's Gate Tales of the Sword Coast are trademarks of TSR, Inc., a subsidiary of Wizards of the Coast, Inc., and are used by Interplay under license. The BioWare Infinity Engine is a trademark of BioWare Corp.

 

BALDUR'S GATE II:  SHADOWS OF AMN, BALDUR’S GATE II: THRONE OF BHAAL: © 2000, 2001 BioWare Corp. All Rights Reserved. Baldur's Gate, Throne of Bhaal, and Shadows of Amn are trademarks owned by Wizards of the Coast, Inc. and are used by Interplay under license. All Rights Reserved. The BioWare Infinity Engine is a trademark of BioWare Corp. All Rights Reserved.

 

Baldur’s Gate Trilogy is not developed, supported, or endorsed by BioWare Corp., Interplay, or Black Isle. All images and contents of this mod are © BioWare Corp., Interplay, Black Isle or Wizards of the Coast, Inc.

 

The authors will not be held responsible for any damage caused to Baldur’s Gate II: Shadows of Amn, Baldur’s Gate II: Throne of Bhaal or the computer as a result of the downloading or installation of this package. If you wish to play this modification, then do so at your own risk. Support may be given to you in case of problems at the Spellhold Studios forum (

http://forums.spellholdstudios.net) but note that you might not always be given assistance with any troubles that you have, although the best effort will be put in to troubleshooting bugs, due to availability of support members on the forums.

 

This is a community modification, created for free and as a hobby, and you are welcome to distribute among your peers as much as you like. However, please credit the authors of the modification if you intend to:

a)     Build modifications to be installed on top of BGT-WeiDU

b)     Release fixpacks/tweaks that address any issues that BGT-WeiDU may not have resolved

c)     Use any part of the mod as a template to create part/all of a modification/fixpack/tweak that you intent to release to the community

 

It is advised that you do not release fixpacks/tweaks that address any issues that BGT-WeiDU may not have resolved, as BGT-WeiDU will be updated continuously as long as bugs are present and is very likely that official fixpacks will be released upon the discovery of such bugs. This can make your creations obsolete, and will overall waste your time and effort.

 

Finally, you may NOT take any part of, or all of, this package and redistribute it in an altered form under the names of the authors. Also, you may NOT redistribute the entire package in an altered/unchanged form under your name unless given express permission by the authors of this mod.